Wednesday, February 6, 2013

Design Project Day 1

My group: 
- Claudia Beltran
- Federico Abello
- Sofia Aldana

DEFINE PHASE:
Users:
-Primary girls and boys

Difficulty:
- Medium

What Makes a Game Fun:
- Getting candy
- Colorful
- Not too easy, but not too difficult
- Flying things
- Not too girly.

RESEARCH PHASE:
Links:
- Ticket Grab
- Pinball
- Caine's Labrynth


Good and Bad Things:
- Ticket Grab: It's fun that you get to get into a box and grab things out of the air, but the bad thing is it's hard to because the tickets are flying in all the directions.
- Pinball: It's difficult to play pinball and the handles don't move very well.
- Caine's Labrynth: The bad thing is there are a lot of places where you can loose, but the game is fun.

Things That Can be Improved: 
- Ticket grab: Having more tickets inside the box.
- Pinball: The handles are very short, and are stiff.
- Caine's Labrynth: There were to many wholes where you could die.

IDEATION PHASE:
Brainstorm:
- Fishing
- Pinball

WE CHOSE TICKET GRAB
What Makes This Game Fun:
- Paper flying around.
- Getting a prize at the end.
- The prize you get, depends on the color of the paper.

What Could Go Wrong:
- That the blower won't work.
- The papers don't fly.
- The papers get out of the box.
- The kids cheating.

How to Avoid These:
- Get a stronger blower, with batteries.
- Arrange the direction of the blower.
- Leave instructions for the kids to turn off the blower.
- Giving the prize the day we go there.




No comments:

Post a Comment